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Home >> Essays >> MBA >> Buoyancy and Archimedes' Principle Objective To explore and understand Archimedes' principle and the concept of buoyancy by varying the densities of objects and fluids. Students will record simul

Buoyancy and Archimedes' Principle Objective To explore and understand Archimedes' principle and the concept of buoyancy by varying the densities of objects and fluids. Students will record simul ...



Buoyancy and Archimedes' Principle
Objective
To explore and understand Archimedes' principle and the concept of buoyancy by varying the densities of objects and fluids. Students will record simulation data, compare it with theoretical calculations, and analyze the behavior of objects in fluids.
Materials
Access to the oPhysics Buoyancy Simulation
Computer with internet access
Notebook and pen for recording observations
Theory
Archimedes' principle states that a submerged object in a fluid experience an upward buoyant force equal to the weight of the fluid displaced by the object. The equation for the buoyant force is: FB=?FVgWhere:
FB = Buoyant force
?F = Density of the fluid
V = Volume of displaced fluid
g = Acceleration due to gravity (9.8 m/s²)
Simulation Setup
Access the Simulation:
Visit the oPhysics Buoyancy simulation: Buoyancy Simulation.
Adjust Simulation Parameters:
Density of the object: Set and vary from 500 kg/m³ (0.5 g/cm³) to 2000 kg/m³ (2.0 g/cm³).
Density of the fluid: Use values such as 600 kg/m³ (0.6 g/cm³), 1000 kg/m³ (1.0 g/cm³), and 1200 kg/m³.
Viscosity: Leave unchanged throughout the experiment.
Enable Display Options:
Select Show Numbers to display real-time values (buoyant force, object weight, submerged volume).
Enable Show Free Body Diagram to visualize the forces acting on the object (buoyant force and weight).
Procedure
Part 1: Observing Object Behavior in Fluid
Setup:
Set the object’s density to 500 kg/m³ and the fluid density to 1000 kg/m³ (water).
Start the simulation and observe whether the object floats or sinks.
Note the displayed values for buoyant force, weight, and the percentage of the object submerged.
Recording Observations:
Record the object and fluid densities, the forces, and the percentage of the object submerged.
Use the Free Body Diagram to confirm which forces are balanced when the object floats.
Part 2: Varying Object Density
Changing Object Density:
Gradually increase the object’s density from 500 kg/m³ to 1000 kg/m³ and then to 1500 kg/m³ and 2000 kg/m³.
For each case, observe and record the behavior of the object (float or sink), the forces acting on it, and the depth of submersion.
Record and Compare:
For each density, record the object’s behavior and compare the buoyant force with your theoretical calculation using FB=?FVgPart 3: Varying Fluid Density
Change Fluid Density:
Keep the object’s density fixed at 800 kg/m³ and vary the fluid density to 600 kg/m³, 1000 kg/m³, and 1200 kg/m³.
Observe how the fluid density affects whether the object floats or sinks and the depth of submersion.
Record the values of the buoyant force, weight, and percentage submerged.
Data Collection Table
Use a table to record your data:
Object Density (kg/m³) Fluid Density (kg/m³) Buoyant Force (N) Weight (N) % Submerged Float/Sink
500 1000 9800.0 4900.0 50.0 Float
1000 1000 9800.0 9800.0 100.0 Neutral
1500 1000 9800.0 14700.0 100.0 Si

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Document Details
Word Count: 1491
Page Count: 9
Level:AS and A Level
Subject:MBA
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